Castlevania Mirrof of Fate – The Return of Dracula Saga

What could be more adrenaline helping and invigorating then navigating the Gothic profundities of Dracula’s palace? No, this isn’t the reason to an impending Hollywood creation. I’m alluding to the most recent portion of Castlevania establishment to be delivered on the Nintendo 3DS stage. Rulers of Shadows is a 2D version, the signs of which are garish and truly amusing to execute combos, some clever complicatedly woven in platforming and terrific manager battles.


The tale of the game unwinds by following the adventures of two relatives of the unbelievable Gabriel Belmont. Players would step in the shoes of Simon Belmont, the baffling Alucard lastly Simon’s dad, Trevor Belmont. The vast majority of the story is told in flashbacks which interconnects the situation that unfolded previously and paving the way to the present. Revealing any longer now about the plot, which has some truly stunning minutes available for the players, would be really unjustifiable. We should simply say that the secret of why the Belmont faction has been going head to head against Dracula for ages is at long last given a more exhaustive treatment. This might be likened to changing the book as a considerable lot of the fans would indignantly call attention to, yet the final product is very fulfilling.

Game Mechanics

The game puts accentuation on whip play as every one of the three playable characters use a variation of it. The engineers have limited (to my sheer consternation) the use of otherworldly spells and have restricted to their utilization to an intriguing not many events. The fight framework is very great as players are urged to evaluate ostentatious combos and get a decent grip on which ones are pretty much powerful against a specific sort of adversary. The combo connecting (when you sort out the timing and the ordered progression) is compensated liberally.

Platforming is one more exceptionally particular element of the game and has been imaginatively amalgamated with battle. The players would end up going head to head against abominable monsters while endeavoring to arrange interesting stages and cleft. Natural riddles are another praiseworthy component and some are carefully created and would require some mind raking to sort out.

Minor Flaws

With all that I have written down in enthusiasm for this game, it’s not without a few minor imperfections. Most importantly, the excess of QTE (speedy time occasions), in any event, when the circumstance doesn’t call for them, can be an annoyance. The designated spots follow a similar course as the QTE’s and diminish the sensation of looming destruction, which is a significant component for a game like this. The singular person creating of the primary characters might have been taken care of better by adding more material and profundity.


Minor burdens asides; Mirror of Fate is a completely pleasant 2D spectacle! The makers of the game were sufficiently courageous to attempt an immense gamble by veering off from the legend of the first game. It was a bet and if you were to ask me it paid off. It’s an engaging game which would pursue every one of the new comers to the series as well as devoted supporters of the unbelievable Castlevania series.